Each profession have unique set of
skills, here are unique skills for Necromancer:
Wells—Wells are persistent spells that allow a necromancer to
control the area around him. Created at the necromancer's location, wells
affect targets within the skill's range. Well of Blood, for example, applies a
regeneration boon to all allies within it. A necromancer can only have one well
skill active at any time.
Minions—The necromancer summons undead minions to attack foes and
do his bidding. Every minion-summoning spell has an associated secondary spell
that appears after the minion has been summoned. This secondary spell destroys
the minion while providing a powerful effect to the necromancer. For example,
necromancers have a healing skill called Summon Blood Fiend that creates a
minion that heals its master while it attacks. After the minion has been
summoned, the Summon Blood Fiend skill is replaced by the skill Taste of Death,
which allows a necromancer to destroy the minion to gain a larger amount of
health.
Marks—Necromancers can also place marks--ground-targeted spells
with a variety of potent effects. For instance, Mark of Blood damages enemies
while placing a regeneration boon on nearby allies. Marks will trigger after a
set period of time, but a necromancer can always trigger their marks on command
by hitting the skill again.
Fear—Necromancers use a condition not available to any
other profession: fear. A removable condition, fear makes an enemy flee
directly away from a necromancer for a short period of time. For example, a
necromancer can use Doom to instill fear in a single target.
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