Each profession have unique set of
skills, here are unique skills for Engineer:
Weapon Kits—These are utility skills that equip a new weapon in the
engineer's hands when activated. For example, the flamethrower kit creates a
short-range AOE weapon the engineer can use to overwhelm foes. The flamethrower
has skills like Immolate to damage nearby enemies, Air Blast to defend from
ranged attacks, and Backdraft to suck enemies into range of the weapon's
powerful attacks.
Backpack Kits—When activated, these special utility kits equip a backpack
that replaces the engineer's current weapon skills with a set of more
specialized skills. For example, a bomb kit puts a backpack on engineers that
allows them to deploy bombs with a variety of effects including smoke,
concussion, and fire.
Turrets—An engineer can deploy turrets: immobile allied devices
that help defend and control an area. When a turret is deployed, the skill in
that slot is replaced with its overcharged version. For example, an engineer
can deploy a Thumper Turret to cause AOE damage, and then activate the
overcharge version of that skill for a big thump attack that knocks down nearby
enemies. An engineer can interact with deployed turrets, packing them up and
moving them around. This removes the turret—and the option to overcharge
it—triggering a short recharge before that turret can be deployed again. Only
one of each type of turret can exist at a time.
Tool Belt—An engineer tool belt is a set of special skills above the
weapon skill bar. It enhances the effectiveness and functionality of the
engineer's utility and heal skills. The tool belt can add a self-destruct skill
to turrets or a detonation option to all mines. When paired with the grenade
kit, the tool belt allows a grenade barrage; with the med kit, it adds a
self-healing skill.
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